Technology · Exhibit 44-A · IBM PC110 · Download

GAME for MS-DOS.

A free remake of "GAME", the tile puzzle IBM Japan shipped with the PersonaWare software on the IBM PC110 palmtop in 1995. It plays by the 1995 rules and scoring, on the original board of 9 rows by 19 tiles, drawn in the artwork of the 2014 iPhone version. Free to download, play and pass on.

Version 2.0.0, October 2026. GAME-2.0.0-DOS.zip, 262,528 bytes. It unzips to a GAME folder: GAME.EXE, GAME.DAT, CWSDPMI.EXE, CWSDPMI.DOC and README.TXT. No DOS machine to hand? The basic game also runs in any web browser at samegame.co.uk/play.

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Tested so far: in an emulated 486 (QEMU) running PC DOS, in both 256 and 16 colours. It has not yet been run on a real PC110. If you try it on yours, I would like to hear how it goes, through the contact page.

GAME runs under CWSDPMI, which is copyright Charles W. Sandmann and is distributed unmodified. You have the right to its source code and to updates, both at delorie.com/pub/djgpp/current/v2misc/ (csdpmi7s.zip is the source, csdpmi7b.zip the programs).

Runs on
386 or later · 4 MB · VGA
System
MS-DOS 5+ · PC DOS · FreeDOS · DOSBox
Board
9 x 19, as in 1995
Price
Free
01

Watch a game

From the title screen to a cleared board

A whole game, 1 min 35 s, with its PC-speaker beeps: the board cleared for 3,923 points, ending on the High Score panel
03

For PC110 owners

A little more to it

PC110 owners may find there is a little more to it than that. Here is the same game as it once looked on a 4.7-inch screen in 1995. How you get there is left for you to find.

The same deal, played in the original 1995 PC110 look · 1 min 31 s
04

What you need

From the README

  • A 386 or later. A 486 or better if you want hints and "Watch GAME play" to come quickly.
  • At least 4 MB of memory.
  • A VGA screen. GAME shows 640 x 480 in 256 colours where the card has VESA (almost every SVGA card from the mid 1990s on), and otherwise in 16 colours, which every VGA card has.
  • MS-DOS 5 or later, PC DOS, FreeDOS, or DOSBox on a modern computer.
  • A mouse and its DOS driver (MOUSE.COM or similar) if you want one. The keyboard alone plays everything.
  • About 1 MB of disk space.

GAME has been tested in an emulated 486 (QEMU) running PC DOS, in both 256 and 16 colours. It has not yet been run on a real PC110.

05

Installing

On a DOS PC, or in DOSBox

On a DOS PC

  1. Make a folder for GAME.
  2. Copy every file in the zip into C:\GAME (by floppy, CF card, or however you move files to your PC).
  3. Change to the folder and type GAME.

Keep CWSDPMI.EXE in the same folder as GAME.EXE. If your mouse does not move the pointer, load its driver first (for example C:\DOS\MOUSE.COM).

In DOSBox

  1. Unzip into a folder, for example GAME inside a folder called DOS in your home folder.
  2. Start DOSBox and type the commands below (on Windows: MOUNT C C:\DOS).
  3. For quicker hints, set "cycles=max" in the [cpu] section of the DOSBox configuration file.

GAME keeps three small files of its own beside GAME.EXE: GAME.CFG for your settings, GAME.HI for your score tables and GAME.RES for an unfinished game, brought back next time. To remove GAME, delete the GAME folder. It changes nothing else on your computer.

06

How to play

The 1995 rules and scoring

The board is 9 rows of 19 tiles, as in 1995. Take groups of two or more touching tiles of the same kind: side by side or one above the other, not corner to corner. Tiles above fall into the gaps, and when a column is emptied, the columns to its right close up. The game ends when no group of two is left.

Scoring, as the 1995 original kept it

  • Every tile on the board costs 1 point, so a new game starts at -171.
  • A group of n tiles scores (n - 2) x (n - 2), and its tiles stop costing you, so two tiles are worth 2, five are worth 14, ten 74.
  • Clear every tile of a kind for a bonus: 100 for the first kind, then 200, 400, 800 and 1600. The last kind to go empties the board.
  • Undo takes back a move, as often as you like, for 10 points each.
  • A potion turns one tile into a kind chosen at random, for 100 points. You have 3 a game. It can come out the same, and it cannot be undone.

The secret of a big score: choose one kind to keep and leave it alone. Clear the others around it, pairs and all, then take the kept kind last, once it has come together. Grabbing big groups early costs you the bonuses.

A good score earns a place in the top 20, with your name, how many undos it took and the date. A game in which you asked for a hint, or one that GAME played, is not scored. The board can be 9 x 19, the original, or 9 x 16, from Options; each size has its own score table.

07

Keys

The keyboard plays everything

Mouseclick a group to take it; right-click to undo
Arrow keysmove the cursor round the board
Enter, Spacetake the group under the cursor
Backspaceundo (also PgUp or U)
F1how to play
F5new game
F6replay the same board
F7score tables
F8potion: then choose the tile to change
F11options: board size and sound
Ha hint: GAME rings a group and says which kind to keep
Wwatch GAME play the board (any key stops it)
F12 or Escleave; an unfinished game comes back next time
08

Credits

1995, 2014 and 2026

  • The original "GAME" (1995): IBM Japan and Lios Systems, for PersonaWare on the IBM PC110.
  • This version: Seamus Waldron, 2014 and 2026, with artwork by Will Saunders (Studio Raygun) from the 2014 iPhone game.
  • Built with DJGPP. CWSDPMI is copyright Charles W. Sandmann and is distributed unmodified. You have the right to its source code and to updates: both are at http://www.delorie.com/pub/djgpp/current/v2misc/ (csdpmi7s.zip is the source, csdpmi7b.zip the programs).

GAME for phones, tablets and other computers is at samegame.co.uk, where you can also play it in your browser. Questions to [email protected].

The PC110 exhibit also has the 2001 web version of GAME, playable in your browser, and the story of PersonaWare, where GAME began.